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Hyenas - Crew Habitaion, Cargo and Maintenance Spaces

Heres are some areas i worked on from the game Hyenas, a sci-fi extraction shooter, which unfortunately didn't get released.
These are Habitation, Cargo and Maintenance areas of the ship which i either fully created bespoke geomerty for or contributed to our every growing modular room kit.
I worked closely with Level Designers, had input on theming many spaces, worked on composition, and prop dressings.

Many of our enviroments where a team effect, we had such vast ships to create, so here are links to the other Artists i worked closely with on the team.
Artists:
https://www.artstation.com/jaidor
https://www.artstation.com/alanthomas
https://www.artstation.com/tunde_glover
https://www.artstation.com/scruffy606
https://www.artstation.com/archiewhitehead
https://www.artstation.com/arischrys
https://www.artstation.com/eduardoaguirre
https://www.artstation.com/inediblered
https://www.artstation.com/neilvk
https://www.artstation.com/sofia_galanopoulou
https://www.artstation.com/sara_rocchetti

Lighting Artist:
https://www.artstation.com/eliedubois
https://www.artstation.com/timothycolin

Created this Hub Space in the crews recreational area - Climbing Wall

Created this Hub Space in the crews recreational area - Climbing Wall

Created this Hub Space in the crews recreational area - Basketball Court

Created this Hub Space in the crews recreational area - Basketball Court

Expanding the modular habitation kit to create bunk rooms

Expanding the modular habitation kit to create bunk rooms

Expanding the modular habitation kit to create wash rooms

Expanding the modular habitation kit to create wash rooms

Expanding the modular habitation kit to Dining areas

Expanding the modular habitation kit to Dining areas

A few of the habitation kit peices i created to help build the modular rooms.

A few of the habitation kit peices i created to help build the modular rooms.

The room kit has 4 archetypes (Cargo, Command, Habitation and Maintenance) of which i helped expand as the project grew.

The room kit has 4 archetypes (Cargo, Command, Habitation and Maintenance) of which i helped expand as the project grew.

Cargo Hangar

Cargo Hangar

This is an example of a Maintenance space. I assembled the room using the rool tool, then created extra wall units and dressed.

This is an example of a Maintenance space. I assembled the room using the rool tool, then created extra wall units and dressed.

Robotic Arm - Rigged articulated arms and placed in a blueprint for designers to freely place around levels.

Robotic Arm - Rigged articulated arms and placed in a blueprint for designers to freely place around levels.