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Hyenas - Vaults

The vaults where quite an important part of this extraction shooter. From an environment art side i had ownership over the set up, maintaining design changes and creating the Vault Room, doorsways per archetype and the door.
I worked very closely with designers and their metrics to make sure the functionally for gameplay was met.

The levels (ships) contained many lootable vaults. Working closley with designers, I created two variants for them to place around the levels. This is the Retail Vault a more front of house version.

The levels (ships) contained many lootable vaults. Working closley with designers, I created two variants for them to place around the levels. This is the Retail Vault a more front of house version.

This is the Cargo Vault a more back of house version.

This is the Cargo Vault a more back of house version.

An example of a vault entrance, each archetype had its own. I also created the door which stayed consistent across all vaults.

An example of a vault entrance, each archetype had its own. I also created the door which stayed consistent across all vaults.