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Alien Isolation (PC,PS4,XBone,PS3,360) (2014)

Nostromo Dining Area - This is the iconic kitchen from the film.
 My task was to model the walls, ceiling and floor. I also created the porch ways that join to the room.

Nostromo Dining Area - This is the iconic kitchen from the film.
My task was to model the walls, ceiling and floor. I also created the porch ways that join to the room.

It was important to make the wall piece modular for easy assembly and the potential to re-use these assets

It was important to make the wall piece modular for easy assembly and the potential to re-use these assets

Nostromo Modular Corridor

Nostromo Modular Corridor

Nostromo Modular Corridor

Nostromo Modular Corridor

Sevastopol Hospital Mission 
We reused elements of kitchen for the hospital mission. We wanted to give it a different feel, much darker, less lived in. 
I dressed the area to feel less inhabitable, and more of a deserted space.

Sevastopol Hospital Mission
We reused elements of kitchen for the hospital mission. We wanted to give it a different feel, much darker, less lived in.
I dressed the area to feel less inhabitable, and more of a deserted space.

Nostromo Self Destruct room - This is from a scene at the end of the film.

Nostromo Self Destruct room - This is from a scene at the end of the film.

I modeled the walls, ceiling and floor and dressed the room with props.

I modeled the walls, ceiling and floor and dressed the room with props.

I worked on expanding the modular Science corridor set, giving greater variety in wall assets.

I worked on expanding the modular Science corridor set, giving greater variety in wall assets.

DLC Safe Haven - Assembled, created windows, ceiling and fool and dressed.

DLC Safe Haven - Assembled, created windows, ceiling and fool and dressed.

DLC Safe Haven - Created a much larger version of the sleeping quarters.

DLC Safe Haven - Created a much larger version of the sleeping quarters.

DLC - Modeled all wall, ceiling and floor assets, and dressed with props.

DLC - Modeled all wall, ceiling and floor assets, and dressed with props.