Nostromo Dining Area - This is the iconic kitchen from the film.
My task was to model the walls, ceiling and floor. I also created the porch ways that join to the room.
It was important to make the wall piece modular for easy assembly and the potential to re-use these assets
Nostromo Modular Corridor
Nostromo Modular Corridor
Sevastopol Hospital Mission
We reused elements of kitchen for the hospital mission. We wanted to give it a different feel, much darker, less lived in.
I dressed the area to feel less inhabitable, and more of a deserted space.
Nostromo Self Destruct room - This is from a scene at the end of the film.
I modeled the walls, ceiling and floor and dressed the room with props.
I worked on expanding the modular Science corridor set, giving greater variety in wall assets.
DLC Safe Haven - Assembled, created windows, ceiling and fool and dressed.
DLC Safe Haven - Created a much larger version of the sleeping quarters.
DLC - Modeled all wall, ceiling and floor assets, and dressed with props.