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Halo Wars 2 (2017)(Xbox One, PC)

This was my first project as a senior environment artist. I level owned on two levels, Prologue (The Signal) and Mission 1 (A New Enemy). Mission 1 was demoed at E3 in 2017.
I worked alongside design to create the grey box for game-play and balancing. Once signed off other artists assisted by creating dressing assets while I worked on terrain painting and pathing, assembling the landscape, creating negative space, working on gameplay areas and prop and foliage dressing.

A New Enemy (Mission 1)
Created from grey box and assembled cliffs, terrain painting, prop placement and foliage and prop dressing.

A New Enemy (Mission 1)
Created from grey box and assembled cliffs, terrain painting, prop placement and foliage and prop dressing.

Capture Point - Modeled/Textured

Capture Point - Modeled/Textured

Placement of Game-play assets

Placement of Game-play assets

The Signal (Prologue)

The Signal (Prologue)