This was my first project as a senior environment artist. I level owned on two levels, Prologue (The Signal) and Mission 1 (A New Enemy). Mission 1 was demoed at E3 in 2017.
I worked alongside design to create the grey box for game-play and balancing. Once signed off other artists assisted by creating dressing assets while I worked on terrain painting and pathing, assembling the landscape, creating negative space, working on gameplay areas and prop and foliage dressing.